Version 30.6
Version 30.6.14 - 2025-02-04
- Spawn Fairness added to 1v1 ladder map generation.
- Spawn Fairness slider implemented in custom games. Only affects 1v1. Controls how unfair the amount of tiles around generals can be. 0.0 = Old spawn rules. 1.0 = extremely fair. 0.5 = reasonably fair.
- Made tooltips less annoying when not trying to look at them.
- Replaced Custom Game slider browser tooltips with custom ones.
Version 30.6.13 - 2025-02-01
- Minor bugfixes related to sounds and spectator chat.
Version 30.6.12 - 2025-01-19
- Minor changes to ping rendering so they dont block tiles visibility as much. Darker on fog tiles. Flag no longer shows up at all for tiles with "stuff" on them.',
- Fix bug where a player who leaves before a game starts will have their general tick up forever.',
- Finally added BigTeam to the profile tab filter... Watch-mode now supports BigTeam as well from player profiles.'
Version 30.6.11 - 2025-01-18
- All AFK-disconnects will now warn you (flashing general + sound for only you) before you get disconnected.
- In Team games, the land of surrendered / disconnected players will transfer to allies 25 turns after they began afking, now (only if they disconnect or surrender).
- BigTeam AFK disconnect bug fixed where allies capturing your tiles could disconnect you even though you were playing.
Version 30.6.10 - 2025-01-01
- FFA Survival leaderboard discourages pure turtling by partitioning players after a game by whether they got a kill or won, before assigning stars. Previously partitioned by whether they attacked anyone.
- First time selecting general each game when already selected will not trigger move-half.
Version 30.6.9 - 2024-12-24
- When modifiers are run on the public ladder they will no longer affect players stars.
- Your general will be highlighted at the start of team games.
Version 30.6.8 - 2024-12-21
- Fixed variety of team-ping related bugs.
- Surrender pulse now only plays when a player visible to you surrenders.
- Surrender pulse should stop at the end of a game.
- Fixed dead chat messaging to only work for 6 seconds, and be clear that it is intentionally dead chat.
Version 30.6.7 - 2024-12-16
- Hold right click and drag to ping multiple tiles!
- Can now ping mountains.
Version 30.6.6
- 2024-12-04
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GAME SOUNDS!
- Added an Audio options menu in settings, where you can adjust / disable sounds.
- Added sounds for captures, surrenders, chat, and team chat.
- Your pings sound different than allies' pings now.
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Quality of Life
- Surrendered players' land now pulses before going gray, with pulse rate increasing as time runs out.
- You may now select tiles that you don't own when they are already in your move queue. EG you can now queue up a split, and then queue moves from the other split tile before the split actually happens now.
- A few specific chat messages can be sent to the main game after death, twice per game.
- Color accessibility options now include previews of the team color groupings so you can coordinate colors better.
- The default colors for Orange and Light Red (Salmon) are tweaked lightly for better visibility.
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Team Play
- Team pings can be sent to help allies after death, like team chat already could.
- Pings and team chat are now recorded in replays!
- Team chat and pings respect selected player visibility when watching replays.
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Bugfixes
- Fixed variety of Replay Edit Mode bugs.
- Decay now takes into account gaps in ladder availability.
- Fixed Torus map centering on game start and slightly reduced mountain spawn rates on Torus (from +33% to +29%).
Version 30.6.5 - 2024-12-01
- Supporter color selections can no longer cause weird team color combinations.
- You can now click on enemy/neutral tiles that are part of your queue (eg, to queue up moves from a split tile).
- 2v2 now respects color grouping rules as well.
Version 30.6.4 - 2024-11-24
- Fixed the Settings option that disables team-leaderboard-auto-minimize. It should work now.
- Team leaderboard auto-minimize waits 3 more seconds now.
- The teams in the team leaderboard are initially sorted by the strongest player on the teams stars for the first 10 seconds of the game.
- Pressing tab will now focus team chat immediately (unless you have it bound to something else already). This prevents the accidental-leaving-game that people were running into.
- Clicking a minimized team leaderboard will now maximize the leaderboard, and next click will fully minimize, rather than the other way around.
- Fixed 2v2 partner leaderboard stars being COMPLETELY wrong. Unfortunately will need to reset this leaderboard (just the partners tab, not the teams tab). Play with your partner again and it will immediately have a value for you again.
- Star decay should no longer affect big team when big team is not active, and should not affect FFA when it is replaced by big team.
- The set-username prompt now includes the recover-account form, so you can recover your account without setting a username on a new PC.
- The recover account form no longer has the "Recover from HTTP" option. Its been long enough for everyone to migrate.
- The register-email prompt now has a min-time before you can close it to make sure players have fully read and understood it before it closes forever without them realizing they may lose their account.
- The Team rows perspective eyeball button in replays now actually works!
- Fixed click-deadzones on in-game leaderboard for minimization.
Version 30.6.3 - 2024-11-23
- Tile pings in team games are now much more visible, and last one second longer.
- Panning the map and pinging tiles with right click no longer deselect your active tile.
Version 30.6.2 - 2024-11-16
- Fixed replay edit mode for FFA games.
- Team score headers now color code and show player names.
- Team players auto-collapse several seconds after game start (which you can turn off in settings). Collapse/expand manually by clicking the scoreboard.
- You can now close the game-over popup to continue spectating after death or look around the map at the end of a game.
Version 30.6.0 - 2024-11-10
- Edit mode in replays! Now you can queue up moves for any of the players in the game from any point and explore alternate timelines!
- New shortcut keys (all of which can be re-bound in options):
- [J] [I] [K] [L] can now be used as a secondary set of arrow keys that are permanently no-move-masked, allowing keyboard warriors greater freedom of movement mouse-free.
- [H] will select your general WITHOUT re-centering/zooming the map.
- [/] (Forward Slash, or [ç]) will let you enter edit-mode in replays! / again will reset the replay back to where you started editing.
- In 2v2 / team games, starting to type in chat and then pressing [TAB] will now swap your current message between Team chat and All chat. Not re-bindable.
- Bugfixes:
- Queued-move arrows should no longer get stuck on your screen when rematching in 1v1.